This project is educational and Open Source. No code is copied from other emulators. Implementation based solely on technical documentation and permitted tests.
Final Manual Verifications
Summary
This step runs the final manual checks after the optimizations in Step 0317. Automatic code checks have been completed (confirming that all optimizations are applied correctly) and all verification documents have been prepared for manual testing. ROM availability was checked (4 ROMs found: 2 GB, 2 GBC) and verification documents were updated with automatically verifiable information.
Manual checks (FPS, visual, controls, compatibility) are pending execution with the user. Once completed, the strategic plan will be updated with the final evaluation.
Hardware Concept
Verifications of an emulator are critical to confirm that the emulation is accurate and functional. The verifications are divided into:
- Automatic Verifications: They can be executed without human interaction (code analysis, file verification, etc.)
- Manual Verifications: Require human observation or interaction (visual FPS, rendering, controls, ROM support)
For a Game Boy emulator, key checks include:
- Performance (FPS): The emulator must maintain ~60 FPS for correct synchronization with the original hardware
- Visual Rendering: Tiles and sprites must render correctly according to the hardware specification
- Controls: User input must be correctly mapped to the Game Boy Joypad registers
- Compatibility: The emulator must work with Game Boy (DMG) and Game Boy Color (GBC) ROMs
Fountain:Pan Docs - System Clock, LCD Timing, Joypad, Cartridge Header
Implementation
Automatic Verifications Completed
1. Verification of Code Optimizations (Step 0317)
It was verified that all the optimizations from Step 0317 are correctly applied in the code:
- ✅ Disabled Logs:
ENABLE_DEBUG_LOGS = Falseonline 797src/viboy.py - ✅ Optimized Palette Verification: Executed only once at startup (lines 788-792)
- ✅ Imports Moved to Home:
import pygameandimport timein lines 29, 34-37 - ✅ GPS Monitor Disabled: Conditional on
ENABLE_DEBUG_LOGS(line 1071)
Result: All optimizations are applied correctly. The code is ready for manual verifications.
2. Verification of Available ROMs
Automatically checked the availability of ROMs in the directoryroms/:
- ✅ GB ROMs (DMG):
pkmn.gb,tetris.gb - ✅ GBC ROMs:
mario.gbc,tetris_dx.gbc
Result: 4 ROMs available for compatibility testing (2 GB, 2 GBC).
3. Update of Verification Documents
Updated verification documents with automatically verifiable information:
- ✅
COMPATIBILITY_GB_GBC_STEP_0315.md: Updated with verified ROM availability - ✅
SUMMARY_AUTOMATIC_VERIFICATIONS_STEP_0318.md: Created with full summary of automatic checks
Pending Manual Verifications
The following verifications require manual execution with the user:
- ⏳ FPS Check: Observe FPS in title bar for 2 minutes
- ⏳ Visual Verification: Observe rendering and take screenshot (optional)
- ⏳ Verification of Controls: Test each button (D-Pad, A, B, Start, Select)
- ⏳ Compatibility Check: Test GB and GBC ROMs
Detailed instructions are atVERIFICATION_GUIDE_STEP_0318.md.
Files Created/Modified
SUMMARY_AUTOMATIC_VERIFICATIONS_STEP_0318.md: Complete summary of automatic verificationsCOMPATIBILITY_GB_GBC_STEP_0315.md: Updated with verified ROM availability
Affected Files
SUMMARY_AUTOMATIC_VERIFICATIONS_STEP_0318.md- Summary of completed automatic and manual checksVERIFICATION_FPS_OPTIMIZATIONS_STEP_0317.md- Updated with real results (62.5 FPS stable)VERIFICATION_RENDERIZED_STEP_0312.md- Updated with identified issue (white screen, requires C++ module)COMPATIBILITY_GB_GBC_STEP_0315.md- Updated with verified ROM availabilitySTATUS_STRATEGIC_PLAN_STEP_0315.md- Updated with verification resultsINSTRUCTIONS_COMPILATION_CPP_STEP_0318.md- Instructions to compile C++ moduledocs/bitacora/entries/2025-12-27__0318__final-manual-verifications.html- This entry
Tests and Verification
Automatic verifications completed successfully:
- ✅ Code verification: All optimizations from Step 0317 are applied correctly
- ✅ ROM Verification: 4 ROMs found (2 GB, 2 GBC)
- ✅ Prepared documents: All verification documents are ready to complete with manual results
Pending manual checks: FPS, visual, controls, compatibility (require execution with the user).
Results and Observations
Automatic Verifications - Results
- ✅ Code Optimizations: 4/4 verified and applied correctly
- ✅ Available ROMs: 4 ROMs found (2 GB, 2 GBC)
- ✅ Prepared documents: 5/5 documents ready to complete
Manual Verifications - Results
✅ FPS Verification - SUCCESSFUL
- Observed FPS: 62.5 FPS stable(well above the 50-60 FPS target)
- Comparison: Before (Step 0316): 6-32 FPS variable (average ~25 FPS) → After (Step 0317): 62.5 FPS stable
- Improvement: +150% (2.5x improvement)
- Conclusion: Step 0317 optimizations wereVERY EFFECTIVE
⚠️ Visual Verification - PROBLEM IDENTIFIED
- State: Completely white screen (no graphics rendered)
- Cause: C++ module not available ("viboy_core not available. Using Python components")
- Impact:
load_test_tiles()only runs ifuse_cpp=True, so no tiles are loaded into VRAM - Solution: Compile C++ module (see
INSTRUCTIONS_COMPILATION_CPP_STEP_0318.md)
⏳ Pending Verifications
- ⏳ Controls: Pending (requires functional rendering)
- ⏳ Compatibility: Pending (requires functional rendering)
Next Steps
- ✅ Filled: FPS Check - Excellent result (62.5 FPS stable)
- ✅ Filled: Visual verification - Problem identified (white screen, requires C++ module)
- ⏳ Earring: Compile C++ module (requires dependencies: Cython, build-essential)
- ⏳ Earring: Re-check rendering after compiling C++ module
- ⏳ Earring: Check controls once rendering works
- ⏳ Earring: Check compatibility with GB and GBC ROMs