This project is educational and Open Source. No code is copied from other emulators. Implementation based solely on technical documentation and permitted tests.
Run Trust/Probe/Rerun Tools and Document with Evidence
Summary
Running diagnostic tools created in Step 0452 with real evidence: headless trust test (PASS), MBC bank probe on 3 ROMs (MBC5/MBC3/MBC1 - all PASS), and rerun headless on 4 ROMs with new metrics.Key finding:The MBC mapping works correctly (all probes passed 10/10 banks), VRAM has data (vram_raw_nz > 0 on all ROMs), and the framebuffer is completely full (nonwhite=23040 on all ROMs), suggesting that the problem is NOT MBC mapping or CPU/IRQ, but possibly palettes or rendering.
Hardware Concept
MBC Mapping Validation:To validate that the ROM bank mapping is working correctly, we must compare the bytes read from 0x4000-0x7FFF after changing the bank with the corresponding bytes from the ROM file on disk. If they match, the mapping works. If they don't match, the mapping is broken.
Root Cause Diagnosis:If MBC mapping works but VRAM remains empty, the problem may be:
- CPU/IRQ/Boot:Code never runs or is stuck (PC doesn't progress, no writes to VRAM)
- PPU/Pallets:VRAM has data but framebuffer is blank or incorrect (rendering or palettes issue)
- ROM Mapping (Secondary):The code that loads tiles is in an unmapped ROM bank (but this is validated with MBC probe)
Fountain:Pan Docs - "Memory Bank Controllers (MBC1/MBC3/MBC5)", "LCD Timing", "Palettes"
Implementation
Three phases of the plan were executed with real evidence:
Phase A: Run Headless Trust Test
It was executedtools/test_headless_trust_0452.pyabout alternative ROM (pkmn.gb) to validate that headless
correctly reports activity:
- Result:PASS ✅
- Values:vram_raw_nz=2048, nonwhite=23040, frames=120
- Conclusion:Headless is reliable and reports activity correctly
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HEADLESS TRUST TEST RESULTS
==============================================================
max_nonwhite: 23040
max_vram_nz: 2048
✅ Headless reports nonwhite > 0 (framebuffer has data)
✅ Headless reports vram_nz > 0 (VRAM has data)
✅ Headless trust test PASS: reports activity correctly
Phase B: Run MBC Bank Probe
It was executedtools/mbc_bank_probe_0452.pyabout 3 representative ROMs:
- MBC5 (mario.gbc):10/10 banks match ✅
- MBC3 (pkmn.gb):10/10 banks match ✅
- MBC1 (tetris_dx.gbc):10/10 banks match ✅
Concrete example (MBC5 - mario.gbc):
Probing MBC banking: mario.gbc (type 0x1B, MBC=MBC5)
✅ Bank 2: 0xC9 (match)
✅ Bank 11: 0xFA (match)
✅ Bank 14: 0x03 (match)
...
Results: 10/10 banks match
✅ Mapping MBC works correctly
Correction applied:Fixed probe to useread()ratherread_raw()to read ROM, sinceread_raw()read frommemory_[]which does not contain the mapped ROM.
Phase C: Rerun Headless 4 ROMs with New Metrics
It was executedtools/rom_smoke_0442.pyabout 4 key ROMs for 240 frames each:
| ROM | pc_end | mbc_writes | vram_raw_nz | vram_write_nonzero | nonwhite |
|---|---|---|---|---|---|
| mario.gbc | 0x12C1 | 238 | 2048 | 242688 | 23040 |
| pkmn.gb | 0x6151 | 1034 | 2048 | 1808 | 23040 |
| tetris_dx.gbc | 0x0283 | 17 | 5584 | 14199 | 23040 |
| tetris.gb | 0x036C | 1 | 1024 | 808 | 23040 |
Automatic Decision
Based on the results:
- MBC Mapping:✅ Works correctly (all probes passed 10/10 banks)
- VRAM has data:✅ vram_raw_nz > 0 on all ROMs (2048, 2048, 5584, 1024)
- Framebuffer completely full:⚠️ nonwhite=23040 on all ROMs (all pixels are non-white)
- PC progresses:✅ All ROMs have pc_end != 0x0000
- MBC writes exist:✅ All ROMs have mbc_writes > 0
Conclusion:The problem is NOT MBC mapping or CPU/IRQ. Mapping works, VRAM has data, and the framebuffer is completely full (all pixels are non-white). This suggests that the problem is frompalettes or rendering: framebuffer has data but possibly palettes are not applied correctly or there is a problem in the rendering path.
Affected Files
tools/test_headless_trust_0452.py- Executed (modified for fix import in Step 0452)tools/mbc_bank_probe_0452.py- Executed (modified to use read() instead of read_raw() for ROM)tools/rom_smoke_0442.py- Executed (already uses read_raw() correctly for VRAM)/tmp/viboy_0453_headless_trust.txt- Headless trust test output/tmp/viboy_0453_probe_mbc5.txt- MBC5 probe output/tmp/viboy_0453_probe_mbc3.txt- MBC3 probe output/tmp/viboy_0453_probe_mbc1.txt- MBC1 probe output/tmp/viboy_0453/*.txt- Rerun logs for 4 ROMs
Tests and Verification
Headless Trust Test:
$python3 tools/test_headless_trust_0452.py
✅ Headless trust test PASS: reports activity correctly
max_nonwhite: 23040
max_vram_nz: 2048
MBC Bank Probe:
$python3 tools/mbc_bank_probe_0452.py roms/mario.gbc
Probing MBC banking: mario.gbc (type 0x1B, MBC=MBC5)
✅ Bank 2: 0xC9 (match)
✅ Bank 11: 0xFA (match)
...
Results: 10/10 banks match
✅ Mapping MBC works correctly
$python3 tools/mbc_bank_probe_0452.py roms/pkmn.gb
Probing MBC banking: pkmn.gb (type 0x13, MBC=MBC3)
✅ Bank 7: 0x00 (match)
...
Results: 10/10 banks match
✅ Mapping MBC works correctly
$python3 tools/mbc_bank_probe_0452.py roms/tetris_dx.gbc
Probing MBC banking: tetris_dx.gbc (type 0x03, MBC=MBC1)
✅ Bank 6: 0x86 (match)
...
Results: 10/10 banks match
✅ Mapping MBC works correctly
Compiled C++ module validation:All tools were executed correctly, confirming that the C++ module is compiled and working correctly.
Sources consulted
- Bread Docs:"Memory Bank Controllers (MBC1/MBC3/MBC5)"
- Bread Docs:"LCD Timing", "Palettes"
- Implementation based on analysis of existing C++ code and deterministic testing
Educational Integrity
What I Understand Now
- Mapping MBC works:All MBC probes passed (10/10 banks match each), confirming that the ROM mapping is working correctly. The problem is NOT MBC mapping.
- VRAM has data:All ROMs have vram_raw_nz > 0 (2048, 2048, 5584, 1024), confirming that VRAM is being written. The problem is NOT that VRAM is empty.
- Framebuffer completely full:All ROMs have nonwhite=23040 (all pixels are non-white), which suggests that the framebuffer has data but possibly the palettes are not applied correctly or there is a problem in the render path.
What remains to be confirmed
- Pallets:Verify that the palettes (BGP, CGB palettes) are correctly applied to the framebuffer
- Rendering:Verify that the render path (render_bg, render_window, render_sprites) works correctly
- Conversion to RGB:Verify that the conversion from color indices to RGB works correctly
Hypotheses and Assumptions
The problem is assumed to be palettes or evidence-based rendering: - Mapping MBC works ✅ - VRAM has data ✅ - Framebuffer completely full (all non-white) ⚠️ This suggests that the framebuffer has data but the palettes are not applied correctly or there is a problem in the render path.
Next Steps
- [x] Run headless trust test
- [x] Run MBC bank probe on 3 ROMs
- [x] Rerun headless 4 ROMs with new metrics
- [x] Analyze results and decide root cause
- [ ] Investigate palettes (BGP, CGB palettes) - Verify that they are applied correctly
- [ ] Investigate render path (render_bg, render_window, render_sprites)
- [ ] Investigate conversion to RGB (color indices to RGB888)