This project is educational and Open Source. No code is copied from other emulators. Implementation based solely on technical documentation and permitted tests.
Detailed Analysis of Framebuffer Correspondence-Visualization
Summary
A quick test (30 seconds) was run with Tetris to generate framebuffer-display correspondence logs implemented in Step 0343. However, no renderer logs were found in the generated log file, indicating that the logs from Step 0343 are not running or are not being captured correctly. The problem found is documented and a plan is established for Step 0346 to verify and correct the situation.
Hardware Concept
Framebuffer-Display Correspondence:
The framebuffer contains color indices (0-3) for each pixel in 1D format[y * 160 + x]. These indices are converted to RGB using the palette, the RGB colors are drawn on the Pygame surface, and the surface is scaled to the screen resolution. The final content must match the original framebuffer.
To verify that the correspondence is correct, it is necessary to compare:
- The framebuffer indices (values 0-3)
- Expected RGB colors based on palette
- Actual RGB colors on Pygame surface after drawing
- Final RGB colors after scaling
Fountain:Pan Docs - "LCD Timing", "Frame Rate", "Tile Data", "LCD Control Register"
Analysis Performed
A quick test was run to generate framebuffer-display correspondence logs:
timeout 30 python3 main.py roms/tetris.gb 2>&1 | tee logs/test_tetris_step0345_analysis.log
Analysis Results
Problem Found:No renderer logs were found in the generated log file.
- No logs appear with the tag
[Renderer-Entry] - No logs appear with the tag
[Renderer-Framebuffer-Size] - No logs appear with the tag
[Renderer-Pixel-Order-Verification] - No logs appear with the tag
[Renderer-Framebuffer-Visualization-Correspondence]
Verifications Made
It was verified that:
- ✅ The log code is present in
src/gpu/renderer.py - ✅ The renderer is called from
src/viboy.py(lines 976 and 979) - ✅ The logs have correct conditions (
len(frame_indices) > 0) - ❌ The logs do not appear in the generated log file
Possible Causes
The possible reasons why the logs do not appear are:
- The renderer is not running:There may be a silent error preventing the renderer from running
- Logs are not being captured:There may be a problem with the output redirection or the logging system
- The log conditions are not met:Maybe
frame_indicesbe None or empty when the logs are run - The renderer runs before the logs are configured:There may be an execution order problem
Scanned Files
src/gpu/renderer.py- Verified that the logs are presentsrc/viboy.py- Verified that the renderer is called correctlylogs/test_tetris_step0345_analysis.log- Generated log file (without renderer logs)
Tests and Verification
Command executed:
timeout 30 python3 main.py roms/tetris.gb 2>&1 | tee logs/test_tetris_step0345_analysis.log
Result:
- ❌ No renderer logs were found in the log file
- ✅ Other logs were found (PPU, VRAM, etc.)
- ✅ The emulator runs correctly (the window is visible)
Log Analysis:
grep -E "\[Renderer-" logs/test_tetris_step0345_analysis.log
Result:No matches found.
Sources consulted
- Pan Docs: "LCD Timing", "Frame Rate", "Tile Data", "LCD Control Register"
- Python documentation
loggingfor log system
Educational Integrity
What I Understand Now
- Log problem:The logs from Step 0343 do not appear in the log file, indicating a problem executing or capturing logs
- Code verification:The log code is present and the renderer is called correctly, but the logs are not generated
- Diagnostic need:A deeper diagnosis is needed to identify why the logs are not appearing
What remains to be confirmed
- Why the renderer logs do not appear in the log file
- If the renderer is running correctly
- If there is any problem with the logging system or output redirection
Hypotheses and Assumptions
It is assumed that the problem may be related to:
- The order of execution (logs can be executed before the logging system is configured)
- Output redirection (logs may be lost in the redirection)
- Log conditions (conditions may not be met when expected)
Next Steps
Step 0346: Verification and Correction of Renderer Logs
- [ ] Add diagnostic logs to startup
render_frame()to verify that it is executed - [ ] Verify that the logging system is configured correctly
- [ ] Verify that the output redirection captures all logs
- [ ] Check the conditions of the logs (if
frame_indicesis available) - [ ] Run tests and analyze the generated logs
- [ ] If the logs appear, analyze the framebuffer-display correspondence
- [ ] If the logs do not appear, implement corrections