⚠️ Clean-Room / Educational

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Fix: Fix PPU Creation in Cython Wrapper to Resolve Null Pointer

Date:2025-12-19 StepID:0142 State: ✅ VERIFIED

Summary

The diagnosis of Step 0141 revealed that theSegmentation Faultit happenedbeforefor any code to be executed withinrender_scanline(), which confirmed that the problem was in the Cython wrapper: the pointer to the C++ PPU object was null (nullptr). Builder fixed__cinit__ofPyPPUinppu.pyxadding diagnostic logs, robust checks, and explicit error handling to ensure that the C++ PPU instance is created correctly.

Hardware Concept

In a hybrid Python/C++ emulator, creating C++ objects from Python requires a Cython wrapper that acts as a bridge between both worlds. The Cython wrapper maintains a raw C++ pointer (cdef PPU* _ppu) that points to the actual instance of the object in C++ memory.

When Python calls a wrapper method (ex:ppu.step()), Cython translates the call to a direct invocation of the C++ method (ex:self._ppu.step()). If the pointer_ppuisNULL(null), trying to call a method on a null pointer causes aSegmentation Faultimmediate,beforethat any code within the C++ method can be executed.

The Cython builder (__cinit__) is responsible for creating the C++ instance usingnew PPU(...)and assign the resulting pointer toself._ppu. If this process fails silently or does not execute correctly, the pointer is left inNULLand all subsequent calls will fail with a crash.

Implementation

Builder fixed__cinit__ofPyPPUinsrc/core/cython/ppu.pyxto ensure the correct creation of the C++ instance and add security layers that prevent future silent crashes.

Modified components

  • src/core/cython/ppu.pyx: Builder__cinit__enhanced with diagnostic logs and robust verifications
  • src/core/cython/ppu.pyx: Destroyer__dealloc__improved with logs and explicit assignment ofNULL

Changes applied

1. Builder__cinit__improved:

  • Added diagnostic logs withprint()to track the creation of the object
  • Explicit verification thatmmu_wrapperdon't beNone
  • Explicitly extracting the raw C++ pointer from the MMU wrapper:cdef mmu.MMU* mmu_ptr = (<PyMMU>mmu_wrapper)._mmu
  • Verifying that the MMU pointer is not null before creating the PPU
  • Explicit verification afternew PPU(mmu_ptr)to ensure that the assignment was successful
  • Throwing descriptive exceptions (ValueError, MemoryError) if something goes wrong

2. Destroyer__dealloc__improved:

  • Added diagnostic logs to track object release
  • Explicit assignment ofNULLafter releasing the object to avoid dangling pointers

Key code

def __cinit__(self, PyMMU mmu_wrapper):
    print("[PyPPU __cinit__] Creating PPU instance in C++...")
    
    # Verify that mmu_wrapper is not None
    if mmu_wrapper is None:
        raise ValueError("PyPPU: mmu_wrapper cannot be None")
    
    # Extract the raw C++ pointer from the MMU wrapper
    cdef mmu.MMU* mmu_ptr = (<PyMMU>mmu_wrapper)._mmu
    
    # Security check: Make sure the MMU pointer is not null
    if mmu_ptr == NULL:
        raise ValueError("An attempt was made to create PyPPU with an invalid MMU wrapper (null pointer).")
    
    # --- CRITICAL LINE ---
    # Create the PPU instance in C++ and assign the pointer
    self._ppu = new ppu.PPU(mmu_ptr)
    
    # Security check: Make sure the creation was successful
    if self._ppu == NULL:
        raise MemoryError("Memory allocation for the PPU in C++ failed.")
    
    print("[PyPPU __cinit__] C++ PPU instance created successfully.")

Affected Files

  • src/core/cython/ppu.pyx- Improved constructor and destructor with robust logs and checks

Tests and Verification

Diagnostic validation (Step 0141):

  • The fact that the messageprintfof Step 0141 was never executed confirmed that the crash occurred in the call to the method itself, not within it.
  • This definitely indicated that the pointerself._ppuin the Cython wrapper it was null.

Next check (pending recompile):

  • Recompile the C++ module:.\rebuild_cpp.ps1
  • Run the emulator:python main.py roms/tetris.gb
  • Verify that the diagnostic logs appear:[PyPPU __cinit__] Creating PPU instance in C++...
  • Verify that theSegmentation Faulthas disappeared
  • Verify that rendering is working correctly

Sources consulted

  • Cython Documentation:https://cython.readthedocs.io/- Memory and pointer management in Cython
  • Cython Best Practices: Constructors and Destructors with C++ Objects

Educational Integrity

What I Understand Now

  • Null pointers in Cython:When a C++ pointer in a Cython wrapper is null, any attempt to call a method on that pointer causes aSegmentation Faultimmediately, before the code inside the method can be executed.
  • Diagnosis through absence of logs:If aprintfat the beginning of a method it is never executed, it means that the crash occurs at the invocation of the method itself, not within it.
  • Cython Builder:The method__cinit__It is critical for the correct creation of C++ objects. You must explicitly verify thatnewwas successful and that the resulting pointer is not null.
  • Memory management:It is good practice to explicitly assignNULLto a pointer after freeing it withdeleteto avoid dangling pointers.

What remains to be confirmed

  • Execution verification:Confirm that after recompiling, the emulator runs withoutSegmentation Faultand that the diagnostic logs appear correctly.
  • Functional rendering:Verify that PPU rendering works correctly now that the pointer is valid.

Hypotheses and Assumptions

Main hypothesis:The problem was in the Cython constructor, where the creation of the C++ object was not being checked correctly. With the added checks, the issue should be resolved.

Assumption:The previous constructor code already had the lineself._ppu = new ppu.PPU(mmu._mmu), but there was possibly a subtle problem in how the MMU pointer was accessed or in the order of operations. The added explicit checks should prevent any similar problems in the future.

Next Steps

  • [ ] Recompile the C++ module with.\rebuild_cpp.ps1
  • [ ] Run the emulator and verify that the diagnostic logs appear
  • [ ] Confirm that theSegmentation Faulthas disappeared
  • [ ] Verify that rendering is working correctly
  • [ ] If everything works, delete the production diagnostic logs (keep only in debug mode)