This project is educational and Open Source. No code is copied from other emulators. Implementation based solely on technical documentation and permitted tests.
Application Icon Settings
Summary
Configured custom Viboy Color app icon instead of default Python icon.
The icon is loaded from the fileviboycolor-icon.pnglocated at the root of the project and is set
in the Pygame window usingpygame.display.set_icon(). The implementation uses portable routes
withpathlib.Pathto ensure compatibility between Windows, Linux and macOS.
Hardware Concept
Although the app icon is not part of the original Game Boy's hardware, it is an important aspect of the user experience in the emulator. The icon appears on the taskbar, in the window title (on some operating systems) and helps visually identify the application.
Pygame allows setting a custom icon for the window using the functionpygame.display.set_icon(), which accepts a Pygame surface loaded from an image.
The icon must be set after initializing Pygame but can be done before or after creating the window.
Implementation
The method was modified__init__of the classRendererinsrc/gpu/renderer.pyto load and set the custom icon.
Modified components
src/gpu/renderer.py: Added import ofPathofpathliband the logic to load the icon.
Design decisions
- Portable route:It is used
Path(__file__).parent.parent.parentto build the path to the icon relative to the module, guaranteeing portability between operating systems. - Error handling:The file is verified to exist before attempting to load it, and exceptions are caught during loading to prevent a missing or corrupted icon from breaking renderer initialization.
- Logging:An informative message is logged when the icon loads correctly, and a warning if it is not found or there is an error loading it.
Implemented code
# Load and set app icon
# The icon is in the root of the project
icon_path = Path(__file__).parent.parent.parent / "viboycolor-icon.png"
if icon_path.exists():
try:
icon_surface = pygame.image.load(str(icon_path))
pygame.display.set_icon(icon_surface)
logger.info(f"Application icon loaded: {icon_path}")
except Exception as e:
logger.warning(f"Could not load icon {icon_path}: {e}")
else:
logger.warning(f"Icon not found: {icon_path}")
Affected Files
src/gpu/renderer.py- Added import ofPathand logic to load and set the app icon.
Tests and Verification
Verification was carried out by manually executing the application:
- Visual verification:Run the emulator and verify that the custom icon appears on the Windows taskbar instead of the default Python icon.
- Portable route:The implementation uses
pathlib.Pathto build the route portablely, ensuring it works on Windows, Linux and macOS. - Error handling:It was verified that if the icon file does not exist, the application continues to function normally with a warning in the logs.
Result: Verified- The icon loads correctly and appears on the taskbar.
Sources consulted
- Pygame documentation:
pygame.display.set_icon()- https://www.pygame.org/docs/ref/display.html#pygame.display.set_icon - Python documentation:
pathlib.Path- https://docs.python.org/3/library/pathlib.html
Educational Integrity
What I Understand Now
- Icons in Pygame:Pygame allows setting a custom icon for the window using
pygame.display.set_icon(), which accepts a surface loaded from an image. - Portable routes:The use of
pathlib.Pathallows you to build relative paths in a portable way, avoiding problems with directory separators between operating systems. - Error handling:It is important to check for file existence and catch exceptions when loading external resources to prevent minor errors from breaking the initialization of critical components.
What remains to be confirmed
- There are no pending aspects to confirm in this implementation. The behavior is straightforward and well documented in the Pygame API.
Hypotheses and Assumptions
There are no assumptions in this implementation. The behavior ofpygame.display.set_icon()It is officially documented and the implementation follows Python best practices for route management.
Next Steps
- [ ] Continue emulator performance and functionality improvements
- [ ] Implement additional features according to project needs